Tang Howe Eng, Dr.

Department:

KAMPUS MUKAH

Email Address: lily@uitm.edu.my
Position: Profesor Madya
Expertise: Educational Technology, Maths, Statistics
Status: Active
No. Research Title Status Date of
Completion
1. A Comparative Study on Students’ Performance across Campuses at UiTM OGN
2. The Impact of High Failure Rate Mathematics Courses on UiTM Sarawak Full Time Diploma Students' Academic Performance COM 2008-08-22
3. STestMAP as an Alternative for Significance Test Selection COM 2009-06-15
4. Kajian Penilaian Impak Kaul Mukah 2013 COM 2013-09-01
5. e-Integral Map as Procedural Learning Tool COM 2014-08-08
6. e-Integral Map (Collaboration Agreement Project with SAINS) COM 2014-12-22
7. A Competitive Entrepreneurial Extended Model COM 2015-10-31
8. Factors of Student Academic Success in University COM 2016-05-31
9. Massive Open Online Courses (MOOCs): Students’ Perceptions of Learning English Courses COM 2019-06-24
         
No. Innovation Title
Innovation
Category
1. I-kit
Invention
2. CalMAP
Innovation
3. Ingenious Cashier
Design
4. X-Vege Pro Slicer
Design
5. I-Car Card
Invention
6. e-Integral Map
Innovation
7. Smart Cashier
Design
8. Compound Words Puzzle
Innovation
9. Magnetic Wordsmithzle Board Game
Design
10. TenZezLand (TZL)
Innovation
11. #SOTB: Speak-on-the-Blocks
Innovation
12. e-Integral Map: An Interactive Web Application for Solving Integrals
Innovation
13. Bubble Tea Vending Machine
Design
14. Maths Scrabble for Fun
Design
15. Compressible Dustbin
Innovation
16. Easy Order
Design
17. Milkshake Vending Machine
Design
18. MαTHBLE ME!
Design
19. MA+HNIAC
Design
20. e-Integral Map: An Interactive Web Application for Solving Integrals
Innovation
21. KIUBEE- Making Math Fun!
Innovation
22. e-Integral Map: An Interactive Web Application for Solving Integrals
Innovation
23. VINGO Board Game
Invention
24. RE.NOUN.ABLE GAME
Invention
25. Pic-zzle
Invention
26. MathLike
Invention
27. Stack Attack: An InterCreActive Ice-Breaker Game
Innovation
28. English for Pre Diploma 1: Science
Innovation
29. Experiential Equation Solver
Invention
30. MOOC: English for Pre Diploma 1 (EPD1)
Innovation
31. Spin & Stack: A Multi-game Play Speaking Game to Reduce Language Anxiety
Design
32. Spell-a-bee: A Multiplayer Card Game to Improve Student's Vocabulary Acquisition
Innovation
33. English for Science 1
Innovation
34. Flexi_EQ Solver
Design
35. Mathematics II (Basic)
Innovation
36. 4-IN-1 WordSmithery Game
Innovation
37. English-MOOC for At-Risk Students (E-MAS)
Innovation
38. Flexi-EQ Solver Enhanced Version
Design
39. The Saudi General Satisfaction Formula for Measuring Citizen Satisfaction with Rate-Related Services in Local Authorities
Innovation
40. Bridging the Gap with Interactive Virtual Mobility (i-VMo) Kit
Innovation
41. i-COMM GEAR
Innovation

 

 


 

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