Abstract |
Mathematics always on the top of the difficulty chart among students no
matter which level they are. Intervention or innovation on teaching and
learning Mathematics is needed to attract students’ interest on learning
Mathematics. In current market, there is lack of games which allow players
enjoy learning and solving mathematics problems through the process of
winning the game. In our innovation, players require to use their digital
devices to access the learning topics and solve different questions according
to the respective topics. Our product is like a treasure hunt to find the real
treasure through solving Mathematics problem to get the clue for the next
step. The combination of the usage of digital devices, fun treasure hunt and
learning Mathematics concept may boost up the confidence and patience of
players to win the game. According to Malaysia Education Blueprint 2013 –
2025, the main target is to achieve in top third of systems on TIMSS (Trends
in International Mathematics and Science Study) and PISA (Programme for
International Student Assessment). The implementation of STEM (Science,
Technology, Engineering, and Mathematics) education is one of the initiatives
to strengthen students’ performance in Mathematics and Science, and hence
increase the result in TIMSS and PISA on next circle. Our product will focus in
the primary stage and follows one of the content domains in Grade 4 TIMSS
2015. |