Abstract |
Some second language learners may find grammar lessons
unpleasant as learning grammar means understanding the
rules of grammar, which can be daunting, boring and
intimidating. Hence, Gramm O’ Throne was created with the
hope to clear these negative thoughts of learners about
learning grammar by providing a fun and meaningful journey
of grammar lesson through the game. The objectives of the
board game are to provide a platform for learners and players
to capture lessons on parts of speech and other grammatical
items in non-threatening experience, to identify the effective
outcomes of learning grammar through the board game and to
promote great interaction among learners and players while
playing the game. Gramm O’ Throne has been designed for
beginners to intermediate level learners of English and is also
superficially ideal to be played among family members. The
structure of the questions is a mixture of easy to average
level. The novelty of the game is that it is based on a royal
kingdom theme. The movers, the paths, sections and designs
of the game depict the honour and nobility of the game, as the
first to reach the destination will be throned as the Lord of
Grammar. The colourful board game has great potential value
of commercialization for the language teaching industry as the
contents are relevant to the syllabus of pre-diploma, diploma
and primary school education. It will be a great option for the
lecturers, school teachers and trainers in teaching grammar
meaningfully through a different context. |