Project Title G-EZ: Customizable Game-Based Learning
Project Category Innovation
Abstract In the recent years, the gamification and game-based learning (GBL) has slowly gained traction in being incorporated into the education system. Various modified pedagogical frameworks based on these two concepts have been proposed in an effort to innovate improve students’ motivation and engagement in the classroom. From which, numerous applications and game platforms have been developed to assist educators to design and implement creative and innovative teaching approaches. However, most of the GBLs are focused on primary education and are limited to a certain cognitive domain of evaluation. Here, we introduce the G-Ez GBL developed using open source software, GDEVELOPE by Florian Rival. G-Ez is used to enrich teaching pedagogy approaches which applicable for interactive lectures, assessments and evaluations. Designed GBL framework covers up to four levels of cognitive levels which are knowledge (C1), comprehensive (C2), application (C3) and discussion or analysis (C4). The concept of G-Ez encourages exploration, increase mesmerizing capabilities and improves student engagement in a target course or classroom. The G-Ez framework applies an explorative concept that rewards exploration and creative thinking during gameplay. With smart and fun game environment will enhanced students’ memory thus memorizing become easier. Furthermore, the game play mechanics was also designed to train students to retain information. Due to customizable nature of the G-Ez design. It is highly adaptable to various learning courses
Validation Status Validated
Validation Date 2019-08-08

 

Staff Status
Mohamad Izwan Bin Ismail, Dr Leader

 

Event Name Event Date Event Level Achievement Event Venue
Penang International Invention Innovation and Design (PIID) 2019 2019-03-27 International Gold Dewan Besar, UiTM Cawangan Pulau Pinang