Project Title ExP: Gamification of Higher Level Education
Project Category Innovation
Abstract The education system has existed for several hundreds of years, with the purpose of educating young minds and producing workforces suitable for the needs of the industry. Unfortunately, despite the rapidly changing nature of the aforementioned industry, our education system has changed very little to accommodate. The advent of the Industrial Revolution 4.0 furthermore, demands graduates that are flexible, and able to think critically and innovatively. Therefore it is pertinent that the education system be updated to tailor towards the current needs of said industry. Fortunately, “Gamification”, the application of typical game elements, principles and mechanics have shown to be highly effective in training individuals in internalizing concepts, practicing skills, applying knowledge, nurturing curiosity, and thinking critically. All of which are highlighted in Higher Education 4.0. Here, we have developed the “ExP System” that effectively gamifies classrooms in an effort to increase engagement in students. The system employs a point-reward mechanic not unlike those currently applied in marketing strategies such as “Petronas Mesra”, “Air Asia Big Points”, and “Starbucks Rewards”. Like these strategies, the ExP System does not severely change the mechanics of the classroom, but manipulates the existing format while providing motivation. The system also enumerates their participation in i) the classroom, ii) laboratory activities and iii) completing assignments, giving useful insight into their strengths and weaknesses in real time throughout the semester. Involvement in these components are strictly voluntary and fully capitalizes on their intrinsic and extrinsic motivations. This effectively trains the students to self-motivate; a trait that is crucial in both the classroom and workplace. The system essentially improves student engagement, and ultimately improves their overall learning quality.
Validation Status Validated
Validation Date 2018-10-18


Staff Status
Mohamad Izwan Bin Ismail, Dr Leader


Event Name Event Date Event Level Achievement Event Venue
Invention, Innovation & Design Exposition (IIDEX) 2018 2018-09-24 National Bronze Dewan Agung Tuanku Canselor (CATC), UiTM Shah Alama
Educational Innovation, Creativity & Design Competition (EICD) 2018 2018-05-24 UiTM Gold Dewan Berlian, UiTM Puncak Alam