Abstract |
English language learning is often perceived as a static mode of classroom
learning activities. Hence, interactive teaching materials are necessary in
grabbing learners’ attention span and interests, and in enhancing their
involvement. DishZle - a 2-in-1 self-designed language game, focuses on
vocabulary and sequencing activities. DishZle deals with various local
traditional Malaysian dishes. Hence, the game has introduced the learners to
the special and unique ingredients and the processes involved in preparing
the dishes. They can develop their knowledge of local dishes and improve
their proficiency in the English language (speaking, vocabulary and linkers).
The game is suitable for beginner to intermediate learners of English (as lead-
in activity or post activity of a lesson) in which it introduces cultural topics,
which are related to local dishes to their students. This study is a preliminary
study to identify the participants’ reactions towards DishZle (effectiveness of
using this game in learning the vocabulary and sequencing skills), language
learning challenges they faced during the game and suggestions to improve
the game. The method used was semi-structured interview, involving 17
participants (diploma students). Most participants claimed that both games
were interesting, fun, interactive (communicate with team members) and
informative (learn new words and steps to prepare local dishes). It is
recommended that language games can often be used as parts of teaching
methods in ESL classroom as they enhance fun learning, communicative
competency, team work and cooperation as well as develop English language
components, in this study; vocabulary and sequencing. |