Abstract |
Gymmanji is a board game designed to help students to improve their basic
accounting knowledge specifically in accounting classifications. It is an
interactive game that simulates actual business. Taking the gym business
module as the test model, students are required to pick the business item
miniatures provided and classify them into four
accounting elements (assets, liabilities, revenues and expenses). The game
can be played by maximum 4 players and must be solve in a given time.
Results will be
deliberated based on the given marks for every correct answer. At the end of
the game, students are expected to have a better understanding in
applying the basic accounting knowledge and having the idea of a basic
business operation.
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